Talk to her, and you can have her remove all Source collars in the party.īe sure to check back with Twinfinite for more information on Divinity: Original Sin 2. She’s seated on a bench next to the Seekers camp waypoint. After doing so, go back to the Seekers camp and talk to the NPC Leya. As part of the story, you’ll have to rescue Gareth from Braccus’s Armory. Later on, after you escape Fort Joy, you’ll arrive at the Seekers camp. However, you can only remove the collar on your player character. Complete the trial, and you’ll be able to talk to the tinker (located back in Fort Joy, not the underground area) to remove the Source collar. This will take you down to an underground passage where you can attempt a combat trial. That's why denying the opposing team the ability to cast them is always a welcome move. When you first arrive at Fort Joy, examine the hatch on the ground near Griff. Action Point cost: 2 Source Point cost: 1 Cooldown: 5 Use: For Air damage and disabling enemy spellcasting One of the reasons combat in Divinity: Original Sin 2 can be nerve-wracking when it's the enemy's turn is how the skills are almost always accurate. However, there is a way to remove them, though you’ll need to be a little eagle-eyed. This prevents you from using any Source powers or magic, essentially putting you at a slight disadvantage when you’re in combat. When you first start out in Divinity: Original Sin 2, your character, along with all potential party members, will have a Source collar strapped to your neck. Removing All Source Collars in Divinity: Original Sin 2
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